Update: While I had used pureref a lot before, this made me use it differently. This to me is a quick way of checking, if I need to make smaller adjustments to what I am doing next. This takes a little more time to set up probably, with ctrl + +/- you can make pureref transparent, with ctrl+t pureref will ignore your mouse…
Hey fellow users! After seeing all the wonderful forums and community activity, I decided to start a WIP thread for my project. Currently, I am still in the sculpting and hi-poly phase and am pushing myself to get out of that by chipping away whatever I can. My end goal is to get this game ready by the end of February, so…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
Kuadro or PureRef, needs this option, more PureRef because it allows you to save a collection of images as a single file, which I love; but it needs the option to have categories.
cryrid already pointed out all the options ZBrush gives you. What you could also try, and what I am using on a regular basis, is using a reference board tool like: Kuadro or PureRef (which I prefer) These let you overlay images over your other applications, not only ZBrush. In PureRef you can also lower the opacity of the…
Thanks for the tips, in addition to the software used for references, you can add both Xnview and PureRef in combination for checking what references you may or may not need. This is something I use in my projects, because if you need to check a specific reference for a minute, rather than for the whole duration for the…
Completed a realistic skull. I went back to my university work and dug out the first ever skull I made as part of an exercise, which I think was in 2022: It's certainly cleaner and the teeth are separate meshes, but I can see soooo much detail is missing. And then this is my current sketch: Although no image planes and…
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel. Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
Hey everyone! :) Starting a new environment project and aiming to raise the bar with a structured and methodical workflow. I’m putting extra focus on planning, modularity, and building a strong sense of vertical space and composition. This scene will be a large sci-fi courtyard / atrium inspired by elements of Halo…