Photoshop still could be used in modern texturing pipline as a texture mixer / compositor. You can do action/script that could make one click 'height blend' masks stack and keep normal,roughness, depth 'channels' inside switchable smart objects and layer compositions . With a bit of java scripting you can automate the…
Hello. I noticed that after running Quixel Suite some options has disabled in Photoshop CC (in older versions also). I mean about Phoroshop/preferences/performance/graphics processor settings/use graphics processor. Is it a chance to not disable this option? I usually work with this because i like to working with touch…
Hello Im doing a scan of smaller object (orange (fruit); but it doesnt matter, could be anything and the problem happened on and off previously with various scanned models). Im doing the diffuse texture in Agisoft Metashape from the original photos that were used for point cloud, mesh etc. generation ( i dont use another…
This sounds like the result of comparing a color managed application (photoshop) to a non color managed application (whatever you are previewing with). Setting Photoshop to use your monitor color space is effectively disabling color management. What you are seeing in your 3d application (or in engine) is actually more…
" ... learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments" IMHO mixing up the subject (concept art for environments) and the tool (Photoshop) is a dangerous misconception, and it could hurt your range significantly in the long run. Now there are indeed a few clever tricks that…
Im receiving the "3d features require a minimum of 512mb of vRAM. photoshp has detected less than that on your system" message. I have updated my drivers and my specs are: i7 2600 CPU amd radeon 7800 gpu & 16 gb of ram. I can see that openGL is disabled and the graphics processor settings under performance is grayed out.…
Affinity Photo /designer lacks an ability to work with packed RGBA files .If alpha is zero Affinity opens it as a black hole in RGB channels. Also I miss pattern preview from Photoshop . You can construct the same in Designer using symbols. But it would be a mess of layers . Brushes and layer system are both more advanced…
Some times ago I suddenly noticed how really good my assets and materials looked back at the time when it was simply Zbrush sculpt +vertex paint + a few subtle Photoshop touches . A workflow I abandoned around 2008. Zbrush forces you to make art decisions , to evaluate your every touch carefully . Super inconvenient micro…
@Ryno: a few cons: - not dynamic in size so you would have to define each time what resolution to use for the photoshop texture. - requires to select the UV template so that there is a selection - manually delete the layer afterwards after the selection in a ideal way you would have: - 3dsmax and photoshop running then you…
Does anybody know a good set of photoshp tools that would use an advantage of new CC smart object links and layer compositions? A script that could switch linked smart objects to certain composition: diffuse. normal, etc So each smart object could have all necessary channels easily available from its origin? Turning…