So I've been studying the XML files for Quixel/DDo's Materials, and I've noticed that while all other values entered in the respective XML files are respected upon import in Photoshop, the Gloss values are always a little off. Examples: C:\Program Files\Quixel\SUITE 2.0\script\presets\Materials\Basic…
Anyone got any idea for a FMP for college and the restrictions for the 2D game is that it has to be a side scroll, top view or platform and the 3D game as to be a FPS.
Felt like trying my hand at something different, so I did a stylized character model instead, of my favorite character from FMA https://www.artstation.com/artwork/2bK2K Modeled in MODO Thoughts?
HI! I'm Ryan, this is my Polycount thread where i'm doing to be posting images of MA FMP. In this project i'll be making 3~ characters over the next couple months. please feel free to leave comments and feedback.
I made the High poly for this FN FAL a while ago and i finally got the time to bake it down and practice on texturing (and also modeling). So it would be awesome if someone could give me tips and critiques on how to improve both modeling and texturing. Thanks! This is what i got so far..
I have had a great opportunity to animate one of my favorite rifles, the FN FAL. Autodesk Maya was used for animation production and Marmoset Toolbag 3 for the render. My responsibilities were animation and rigging-- full detail/credits: https://www.artstation.com/artwork/XBWao3 I hope you enjoy it!…
Hey so i am a student in vanarts finishing this march the game art program and this is the first finished piece i post around here i have been working on it for a while and enjoyed doing it a lot i hope you guys like it as well its based on the fel orc from world of warcraft, and thanks for the great artists around here…
Hey guys I'm a student from De Montfort university, I'm currently working on my FMP based on the theme of a taxidermy factory. I originally wanted to do a pipeline process of watching the animals get skinned, treated...etc but I have brought it back due to the amount I have to do. Any crit or advice would be highly…
Hi! =) https://bit.ly/MaterialsElb These are the Smart Materials I created for the wooden chest prop I posted last week, which will also be heavily used on all the props for the FMA scene I'm working on! Check out the link to see all full renders and turnables at high-res! :3 Made inside Substance Painter and rendered in…
Any way to recover a project after crash and lost the xml and all previewer masks? I have the PSD files that looks fine. Or any way to make some smart materials from the PSD files? Thanks!