I've got a few high poly sections done. I did a blockout to get a idea of proportions before I begin any more high poly modelling, so I'm looking mainly for criticism on the proportions. The gun itself seems a little too wide, but I'm not sure. Thoughts?
I'm trying to keep it low poly but not necessarily low poly. Ill prob end up doing a hp bake then lp. The 92FS is a real gun, the pin and hammer are slightly different then other versions but nothing to radical. Thanks for the feedback!
Hello friends ! I'm new on this forum and modeling =)I decided to try to make a Porsche in cyberpunk style)I will be grateful for the critique ! !Here are some pictures of the process. sorry for my English, I am writing through a translator))
Hey Polycount. Long time fan and longest time lurker and I finally have something worth sharing. This started out as a fun little project of this camera but slowly blew up in scope. Here's the result : You can find more renders and a small animation on my artstation https://www.artstation.com/artwork/nE1Ko4
http://www.theregister.co.uk/2016/02/04/autodesk_announces_redundancies_for_ten_percent_of_workforce/ Due to a massive cloud strategy orientation, Autodesk decides to axe 10% of their workforce ... All my best to affected people.
Ok, I'm definitely in. Searched something sharp and shiny for a ref and found this one. It's gorgeous. Also I found an interesting blog with work in progress, blueprints and tons of nice photos. Actually it's tech porn. Feel free to grab something for your contest models, there is enough for all of us :) Beauty shots…
Hi all! Not much to see here yet, but we started working on a Bizon skin for our first submission. The last couple of days have gone to cleaning up the original Bizon model so it smooths nicely. Now we can import it to Zbrush and start the detail work. We are going for a 70's themed skin.
Hey guys, so now that the arenanet art test is over I decided to go back and practise my normal baking and hard surface modeling. So this time I give you my current WIP of the high poly model... its got some issues here and there that need tweaking but its getting pretty close to done. Let me know if you see anything that…
So over the last few weeks i have been modelling a Beretta Handgun. My main reason for doing this little project was so i could just refresh my memory on the game art pipeline (Using current industry standard software) as its been a while since i have done any game art. For this piece i used 3D Studio Max, Photoshop,…