When i cut in a box with swiftlook while hold SHIFT (to get it to cut in the center of the mesh)it pushed the polys away.Hm sorry my English is a bit limited so i made a screenshot of the situation i have in 3ds max below. http://img193.imageshack.us/img193/7687/swiftloopproblem.jpg
theres another thread talking about this issue here: http://www.polycount.com/forum/showthread.php?t=76476 basically there doesnt seem to be a global setting to stop this happening but you can work around it by using the override lightmap resolution setting in mesh properties on a per mesh basis. that seemed to work when i…
UPDATE I think I found a solution to the problem of crashing, but this doesn't fix the light bake. I had the reflection value to 2048 and read a post that had the same problem and he set the default to 128. I did my tests and the scene doesn't crash after putting many sphere reflection capture and the streaming texture…
[ QUOTE ] Yes Quake1, Quake2, Quake3 etc [/ QUOTE ] Serious question, has anyone got Doom 3 running in Linux. I can't get it running in SuSE 9.3 (Kernel 2.6.4) Forceware 76.76. Tried upgrading everything, nothing works. It just crashes during loading. Sent e-mails to id's Linux tech support with no response in over…
Ok, did some more searching and found a few useful threads I thought I'd post for others following the same route. Snader: will post a blockout ship later, my budget is around 20k poly for the low per-ship, but a fair bit of that will be taken by turrets. I reckon 10k for the ship itself is a reasonable budget. Although I…
Thanks for the reply will keep that in mind I have another issue, this one I have tried and tried and tried to fix, it came from this issue originaly http://www.polycount.com/forum/showthread.php?t=76476&highlight=modular To fix this I made the floor a tile, this fixed the shadow issue however I now get some strange effect…
Hi everyone. I am a newbie to 3d modeling. I am an amateur artist and want to use 3d models as references for drawings. I downloaded various .OBJ files, including this dragon: https://free3d.com/3d-model/alduin-dragon-rigged--76875.html and I can import it into DAZ Studio, but I can't move it's parts. Is there a way I can…
This is the kinda dumb shit I make when I'm bored. http://img12.imageshack.us/img12/7876/badababy.jpg http://img16.imageshack.us/img16/4374/hatemondays.jpg http://img44.imageshack.us/img44/4063/bingoki.jpg
I feel bad cause you really wrote up your problem very well, but this has been talked about a trillion times dude... And if your normal map is gonna be that sparse, you should consider not using one at all, as it isn't worth it for what you got there (Plus, the instructions count will be lower on your material) and thus be…
Alright. I touched up all the meshes and fixed the gap error. I had some free time and started to model a barracks. And the big wall (with the arrow) isn't done yet. I'm too tired to get that finished tonight. I need to start UVing these so I don't have 50 models to UV. Any crits so far?…