Hello I made low poly pirate model and then I handpainted it. textures are 2048x2048 but i wll set it on 1024x1024 maybe 512x512 Right now Im thinking for the brows... Because if I make some blendshapes like blinking with eyes it will moves also this brown eyepatch line... Probably would be better If i modeled it.…
I was watching this tutorial on how to create a brick wall material in Substance Designer :https://www.youtube.com/watch?v=LjTONstmYz0&t=1195s At 19:35, he used a node called the Get Slope, which you can adjust high clip degrees/low clip degrees and falloff. Does anyone willing to share this node? Or does anyone know if…
[SKETCHFAB]87d7c3517c014391966f0d0e26f8c108[/SKETCHFAB] [SKETCHFAB]3ed9f08f8836438f984e370713e9ce76[/SKETCHFAB] 1220 tris for the female, 1154 for the male. I could probably reduce them quite a bit, but I want the extra polys to avoid distortion when animating.
Hi guys! I started my next environment, this time something snowy and wintery. I collected a bunch of references, determined what kind of mood and light I want to create. I do not have a blockout yet, I wanted to start with modeling something interesting. And started with chevrolet pickup 1954 Pickup Refs WIP from 3ds max
@krasenmaximov Then I'll suggest researching well established brands, as Joopson mentioned earlier upthread. Reason being they're typically renown for reliability, component longevity and build quality at a competitive consumer price point so my advice is to start listing system specs of those devices with quality…
ohhhh, that makes a lot more sense now. i was staring at that for like 30 seconds wondering why there were these ridiculous segments, assuming it was going to be animated as if it were all hard like...plastic. makes sense now. update: http://img10.imageshack.us/img10/9395/mermand.jpg…
Kaktuzlime and Korpehn, thanks! Great work everyone! Have been doing some manga studies lately, trying to understand what it's all really about. Still have a long way to go. References: https://scontent-b-dfw.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10703804_10152735016209916_3868601975245820228_o.jpg…
Thanks for the feedback. Did some modeling and texturing of the wheels and the rims. But it takes a lot of time to get the tattered paintwork and the black teel rims to look like the original Bluesmobile. Screen shot from substance painter and some ref images of the black rims from the movie, and…
Hey guys, So I kinda finished my axe now, there are some areas that could be improved upon but I think it turned out ok since this isn't my preferred area to work in :) . So think i will leave it at that for a weeks work. Going to move on to the environment now! any crits and improvements for the axe are welcome :) might…