1169 vertices 136 vertices They do fit together its just I put them separate... I don't know how to use any map but the diffuse map... plus im farely new to the modeling thing or any kind of art really
Been using your a few of your tools for quite some time now, and love the modularity of the toolbar (adding 3d party scripts to the mix would be a cool feature).. however, the newest version throws me an error everytime i start max (2012): -- Error occurred during fileIn in #C:\Users\snj\AppData\Local\Autodesk\3dsMax\2012…
I use MODO for modeling and UVing prop assets for game
engine use. Scripts 1-5 improve general usability/UI. 6-7 are a part of my modeling workflow. 8-10 are a part of my UVing workflow. * Eterea Snapping Bar – Cristobal Vila http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=80869 I dock this at the bottom of…
http://wii.ign.com/articles/116/1161875p1.html http://wii.ign.com/articles/116/1162045p1.html Not sure how much truth there is to this, but it would be interesting to see Nintendo contend for the hardcore market.
Btw, Reset game's modeling is made with Blender. And it looks like it will kick asses visually. If i remember right it's mainly been done by 2 guys, here in Finland. And they couldn't hire me.. http://reset-game.net/?p=169#more-169 http://www.youtube.com/watch?feature=player_embedded&v=KLd8kEQJIzw
116 Polies for each can ???!!! Should be no more than 20 Polies or so.. How did it take that many ?? Or were you talking about the WHOLE SCENE at 116 polies ?? If thats the case.. than that IS a super low poly model...