Hey there! I make visual effects and other art stuff. Now available for work Rate is 40$/h Contact www.artsavvin.com savvin.job@gmail.com Skype: buka215 Discord: ARTSzzz#0196 https://vimeo.com/489345893
If you want shear unbridled paranoia check out 'The Last Generation' guest staring the late Telly Savalas! http://www.chick.com/reading/tracts/0094/0094_01.asp
Here's a script emulating the "Target Weld" function from Max for Maya: http://www.highend3d.com/maya/downloads/mel_scripts/polygon/2194.html Might make you feel more at home. :-) Make sure to set it to a hot key for quicker access.
Here's a hot rod I made took me around 4-5 hours.. Wireframe(Tris:1162)(tex:512) and a NES (Tris 1094)(tex:512) @ Jonas: Man, that is awesome.. @ gilesruscoe: nice coloring.. @ Sauron: nice animations..
My Samurai Jack started looking Batman-ish, so I completed as such. Will still do Samurai Jack, and perhaps revisit some of my older stuff, like Megas XLR. Clocks in at 1094 Tris, left my texture open for future additions (batarang?).
http://img197.imageshack.us/img197/2194/24582675.jpg Click the icons then click file, then browse to your textures. Normal maps get assigned to the bump channel, just change the 'use as' to use 'tangent space' instead of bump. This can be found under the 2dbump node in the hypershade.
ohhhh, that makes a lot more sense now. i was staring at that for like 30 seconds wondering why there were these ridiculous segments, assuming it was going to be animated as if it were all hard like...plastic. makes sense now. update: http://img10.imageshack.us/img10/9395/mermand.jpg…
If you look closely at the wood in the reference shots, you'll notice that it's highly polished and even slightly reflective. This http://www.3dtotal.com/index_tutorial_detailed.php?id=1094 is a nice tutorial on glass; it's for Maya, but the general principles apply for any rendering engine. The bottles seem empty; most…