Howdy, Welcome to my side of the Hazardous Course Character Class ::] So, yay, I was one of the lucky people who was selected for Haz's make a female character course. I will be documenting what I'll be doing for this course. The Character will be Samus Aran Zero Suit. The rest of the class: Hazardous YBourykina Funky…
Hey just wanted to share my last project. in short, started this project to improve on faces. took a long time and learned a lot. for a bit more check out the Artstation link. https://www.artstation.com/artwork/3d3abY Some short vids https://cdn-animation.artstation.com/p/video_sources/000/363/391/tbrender-camera-1-001.mp4…
Hello, i just got my new wacom bamboo tablet let me please just post my attempts in this thread, i will try to update this regularly... yes, this is almost the first time i paint here goes the first experiments of a paint over of an ship i found online so what i done with the first experiment is i paint over the…
How: To create a Photoshop action that hides the current layer > Executes a "Save As" operation that adds: ".001" to the file name > Selects the layer immediately below the current layer > Hides that layer > Then Executes another "Save As" operation with the next number (".002" then ".003" then ".004", ect) I am trying top…
Hello my friends from polycount. I made a wedding cake using software Zbrush and painted it inside Zbrush using Polypaint (picture 001). Everything is ok, but when I exported the texture (picture 002) from Zbrush to use in Cinema 4D it doesn't fit well. I exported from Zbrush the obj and texture, but when I imported the…
Looks good guys, keep them coming 1. 22Cans 2. 24caretgames - opened in the summer of '08. 3. 2D Boy (World of Goo) 4. 2XL Games Phoenix, Arizona USA 2006 5. 2XL Games Phoenix, Arizona USA 2006 6. 343 Industries 7. 343 Studios Kirkland, Washington USA 2009 8. 343 Studios 9. 4A Games Kiev Ukraine 2006 10. 4A Games Kiev…
001: It's quite a thing, winning the loyalty of a woman like that for nineteen consecutive seasons. 002: Um... yes, sir. 001: She's very fond of me, you know. 002: Yes, sir. 001: I've never seen her like that before. 002: No, sir. 001: She was shaking like a shitting dog. 002: ...Truly.
Hi guys I wanted to show of some Models i have created for the Indie game studio BetaDwarf <br> <br> The game that is being worked on is Forced:Showdown(<a title="Link: http://eternalarenas.com/" href="https://eternalarenas.com/" target="_blank" rel="nofollow">http://eternalarenas.com/</a>)<br> <br> I have learnd so much…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
It's not always adding a value of .004 that solves it. With the other meshes it ranges between .001 and .008. With one I had to subtract .02 ! I'm baffled by all this, but having a workaround is still a huge thing for me! Thanks again @Obscura ! :)