We are currently seeking artists for our Sci-Fi game. The ideal candidate is self-motivated and has time to dedicate to game development. The theme and aesthetics of this project is near-future scientific realism. We are looking to fill the following positions: 3D Character Artist We are looing for someone who has…
Before I Start The game currently has a group of 2 people working on concepts. Nothing is set in stone and if you join the team, any ideas you have can also be included in the project. The game is being built in the Unreal Engine using C++, but if you know the Blue Print system well, please also apply. SteamFall—Game…
Hi, my name is Gru and I am the head of Ennoble Studios. I have 2 Steam-published games behind me, 3+ years in Unity programming (C#), 5+ years in IT/software employment, asset store developer... Currently the game has 1 dedicated game designer and myself. I am looking for an additional game designer that is reliable and…
Having intersecting geometry like that is fine, and since this is a very low poly look your're going for you can even do it with more parts of that mesh to get an even lower poly count. As for the sharp edges, do you want the mesh to me smooth for like the round part of the wheels and sharp in other places? or just look…
New Update http://www.digitalfossils.com/Download/NVil-Mar-14-14.rar Prerequisites : A need to download/install end user runtime(for slimDX) http://slimdx.org/download.php (the .net 2 download) Summary of changes: * Edit > Options > Spline Transform Options > Auto Natruralize Whole Spline/Selected Points. * View Object…
Team Name - Dormant Studios I am currently apart of a Indie team with about 8 dedicated people on our project. We are seeking extra help so we can do some small side projects for extra revenue. We are currently looking for Unity Programmers, 2D artists / Animator and 3D artists / Animators. The unity programmers will be…
Thank you for a detailed answer. The angle might look more natural with a camera without such a high focal length (under 100mm), and you're right about the HDRI/light setup. I think the fresnel falloff is what will make a huge difference in the reflections, because they are currently too sharp and fake because everything…
Hey peeps, Something I've been fighting with the past few days in my production pipeline is retopology - especially following the form of an organic model to create a mesh with clean spans for rigging and animation (so autotopo and decimation tools tend to create more work than help). I can generally create a highpoly…
Hey there, something had been annoying me since forever and I somehow gave up on it until I stumbled upon this seemingly unrelated post : http://forum.tabletpcreview.com/archive/index.php?t-27626.html Basically I find that photoshop and Windows in general can get quite slow when the screen is in portrait mode. Its strange…
A D40x would probably be fine. One thing to keep in mind about resolution, is more is not always better. A good expamle is the Canon 20D(someone asked about this earlier) with the 40D and 50D, they pack more, smaller pixels into the sensor to get more megapixels, when they do this, its going to give you more noise and thus…