World displacement is just called displacement now. It might not show up default depending on what version you are one, might need to enable a cvar, it was basically removed from view for a while when they first rolled out nanite.
Recently I've come to love vertex normals and have fully adopted them into my workflow. And as of not too long ago I have come across another great benefit of vertex normals. (Sorry if most of you already know this, I'm mostly out of the loop and learn these things independently.) Vertex normals can be tricky to handle,…
useage, finger prints, ink usually starts leaking? could add that anyway at least it happens to my pens after a while, wood grain more grainy, the indents of the wood are very soft looking. I slam the pen when it has the cap on so that pristine tip of the pencap would be "warped" a bit. And i break the pen cap fin usually…
Changes to the shape before n after feedback (struggling with pinching i've attempted soften edges, trying to conform and average the normal, delete edge loops and nothings happened or it loses its shape) My initial plan was to completely finish the violin but I'm looking at it and I want to get feedback on the topology…
I use 3ds Max 2014 and ive been getting weird glitches in my scene (vertices exploding off screen when I apply a turbosmooth modifier, and crashes when I use some edit poly functions) I just restarted for like the 5th time, and suddenly all my UI settings are gone. Keybinds, modifier sets, Utilities menu all reset to…
Love your work! It looks really good, and you're doing a great job. As far as what to remove or change, since you have so much stuff on your page I would try to sort it so that the stuff you are the most proud of, or is most in line with what you want to continue to do is at the top front. You can simply click and drag…
Here's a neat trick. The problem you are seeing here is that there is a lot of repetitive variation and contrast in the VALUE of your bricks. This technique will help you remove that value variation, but retain the hue variation. In Photoshop, go to Image -> Mode -> Lab Color In your channels, notice that you now have a…
I’m available for freelance remote work as a 3D character artist. I specialize in: retopology UVs clean game-ready topology character mesh cleanup animation-friendly edge flow Available for: retopo and UV work topology cleanup for existing models character production support stylized and realistic characters Portfolio:…
Job listings often get even more specific, like an architectural role that wants kitchen visualizations, or a VFX position focused purely on object removals. In those cases, even general interior renders or broader VFX work can come across as “off-topic” I guess what I’m really wondering is, how common is it to be…
I have made some changes based on feedback that I am very happy with. I changed the lighting to help guide the eye towards the statue. Some foliage has also been removed. I definitely put too much foliage in the scene previously. Shabba sugested to remove some foliage to give the eye an area to rest, I did this in…