Hi, I'm a 3D character artist with experience creating optimized high quality models for games. I'm experienced working with Marvelous Designer for clothing simulation, Unity and Unreal Engine I have 8 years experience in total working in games, working in house and remotely, with projects that range from mobile to…
Hi Polycount and fellow Contestants :D After using Substance for the last couple of weeks to produce tileables, I figured I'd give this contest a shot, some of you may have seen them on hangouts and i've had some good feedback/responses. Its about time I actually finished something in my threads for once so I'm trying to…
Looking great! The only "issue" I have with the wings is that all the pieces seem to ignore each other. For example the part where the skin meets up with the bones you'd expect the wrinkles in the skin to deform and merge with the bones. At the moment it's still missing the feeling of it being one piece and all being…
Using 3ds max 2011. When I start to unwrap and i'm moving polygons or verts around in the unwrap window, they start to over jump where my curser is and flip out and send it in the same direction, just 30x faster. I cannot control anything this way. I've unwrapped 50% of the same scene like normal, now this stupid bug. Any…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
I am passioned 3d game artist who dreams to work on game. Ive 3 years of 3d modelling background. artstation porfolio: https://www.artstation.com/iskandar1ch/albums/all email: iskander.timirbaev@mail.ru
4. Pre-Production - Concepting the Character After mulling over some ideas from the research stage, it was time to work out my design. I didnt want this to be a carbon copy of an existing Aribeth, I wanted to make something a little different - more to my taste. I went over my research board and look at which parts of the…
Hey folks! You have always been helpful with any issues I have so here is another :) Basically the text in my normal map turned yellow during the bake (I used Xnormal with a cage) normally that means your normals are flipped so naturally I opened max to fix that, except the normals were fine. They were already facing the…
Here is my Portfolio website: https://www.markteo.art 1 year & 6 months of experience with Indie game Studios as a contractor. Freelance illustrator since 2021. What I can produce and my Resume/CV are on my portfolio site, please check it out. My email: markteo99@hotmail.com Do not hesitate to contact me for more…
Hello, I'm having trouble with UE4 and 3ds Max, I'm creating an animation which involves 2 assets - some boxes and a grabbing machine. I exported the boxes as fbx with animation and tangents and binormals checked and then imported it into UE4 using the skeleton system provided by my lecturers but for some reason one of the…