We need rendering services for our 3d animation project. Part 1: Rendering itself is a small part. (Maya + Arnold) - studios/ those who already have renderfarm services to provide. Part 2: We are also looking for developers who can assist us in setting up our local servers for the next phase of our project. Knowledge of…
I'm a little tired and frustrated of looking at my project. I know I can get it 'there' and it can be good, but I'm having trouble focusing my best efforts. I want to decorate it with all the props and fun stuff, but don't think I should do that until I get my lighting and materials right. The idea here is that I can use…
Hi, first time posting and also my first attempted high res. I'm at the stage where I'm satisfied with how it looks (It's a Red Alert 2 Prism Tank) and was just curious if anyone had some tips/links/tuts for getting a good render for portfolio use. (specifically with mental ray since UDK can't handle the high poly. I just…
Hi, so basically I am trying to render an interior scene and I am having a hard time to make it look more photo realistic.. I have some experience with modeling and texturing(game modding) but never actually bothered to create a render. So this is a first timer for me :I . Maybe some of you with a better eye for this could…
Laurens's tutorial is really really nice. I would definitely get it. 1 little minor thing that bugged me about it and its TINY, was him saying passes need to be manually saved. if you set a render output path for the beauty, then max automatically saves the files for you. You just need to make sure your hitting render and…
Hey all, Wondering if anyone has a good way of doing this. We will have hundreds of files that need to be individually rendered. Each will consist of about 4 seconds of animation, but will have about 3 cameras in each scene. We need to figure out a way to automate the render process of multiple scenes with multiple camera…
Hi Everyone, Our texturing process is built upon baking in lighting information and data into a flat diffuse. I'm running into an issue, where normal maps when doing a diffuse render to texture are providing incorrect surface information. It may be easiest for me to illustrate via some simple imagery. Here is a simple…
Thanks for the heads up on the signature link! :D What I meant was when I change the renderer in the viewport from default quality rendering to high quality rendering
So I have this weird issue when trying to render glass in Arnold, and I'm not really sure what's causing it. When I render, I got some kind of "artifacts"- When I smooth the mesh, those "artifacts" disappear- Anyone has an idea what's causing it, and how to remove those artifacts from the unsmoothed version? I use…
To a decent quality absolutely, these guys did: https://unity.com/madewith/adam Though NO real time renderer will get you to the same visual quality of an offline production renderer like Arnold or V-Ray (yet, maybe another 5-10 years). What would you be rendering?