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Rendering a high poly?

polycounter lvl 5
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Timist polycounter lvl 5
Hi, first time posting and also my first attempted high res. I'm at the stage where I'm satisfied with how it looks (It's a Red Alert 2 Prism Tank) and was just curious if anyone had some tips/links/tuts for getting a good render for portfolio use. (specifically with mental ray since UDK can't handle the high poly.

I just made a simple AO mat and slapped it on in Maya but...I feel like there are more steps to it.

Also, I'm open to any crits.

UEEn2.jpg
FWokf.jpg
iQBln.jpg

oh yeah, I did do a search in forums but whenever I found a link it was either dead or some random render tutorial for animators.

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