** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
cutting-edge data and…
Hello everyone! The new article from Compute Shaders in Unity blog series is here: https://www.artstation.com/blogs/degged/Ow6W/compute-shaders-in-unity-boids-simulation-on-gpu-shared-memory This time its about Boids simulation on GPU, Shared Memory usage and much more! Sincerely hope you find it both enjoyable and…
**PLEASE READ BEFORE SEND E-MAIL TO US** We 're small indie game want to make a RPG Fantasy Game [BXG] [GXB] It will be
quite big so we Looking for Programmer 1 like JRPG game ( Rune rune factory / zelda series / Atelier series ) 2 experience and creativity idea for make crafting system 3 have a portfolio of Programmer 4…
Gents, Turns out it was my character controller collision was too "fat". I got it working by taking your suggestion rooster, and making the character literally stick-figure thin and now I am working my way up trying to find the settings that "feel right". Many thanks to you both for all your help. I do have one final…
Are you working on a team? Are you using version control? Bug hunt from memory is the worst type of bug hunt that you can do. You should leverage version controls history log. You can start by going back commits until the problem is not there, and then go through commits onward from there. If a quick skim doesnt show you…
I hope someone here can help as the issue I have is a game breaker. :( I've been working on a racing game in Unity, where the tracks are smooth with hills and banked corners, nothing too out of the ordinary. I'm modeling the tracks in 3DS Max using the lofting technique & I'm very happy with the visual results. However,…
Hey I recently came across this and from what I can see its really good. I was just wondering if anyone here has experience with it and wether they would recommend it? http://unity3d.com/unity/
Time to post up the early screenshots of what I have been working on at weekends for the past few weeks! The environment I am creating is a remake of a beautiful little place from The Legend of Zelda: Twilight Princess. Nestled in the streets of Hyrule Castle Town sits a house called 'Agitha's Castle', a place where you…
http://www.gamasutra.com/view/news/259307/How_2_Torchlight_devs_used_new_tricks_to_build_an_oldschool_space_game.php Rebel Galaxy isn’t actually a Unity game -- it’s built on a heavily modified version of the open-source Ogre3D engine that also underpins Torchlight. But when it came time to fill the game with art assets,…