try turning down the ray distances really low. You may want to do 2 renders, one with a high ray distance and one with a low, then composite them together in PS. Also the eyeball looks like its inside of the head mesh, so thats always going to give you errors, its intersecting the other mesh. Whatever you see the raytracer…
We’re seeking to expand our talent pool and work with freelance 3D modelers/studio with absolutely evil modeling skills that we can use in our 3D cinematics for the ad industry. You will help us modify Daz characters and add custom wardrobe to match supplied reference photographs. You will also be responsible to create or…
Hello I have a problem with the viewport, it was all normal at first but one day it bugged out. The "camera cube" is all black now and the grid doesn't smooth anymore when activating smooth wireframe it actually gets worse also x-ray doesn't work anymore. I already uninstalled all Autodesk software - deleted all the…
https://www.artstation.com/artwork/oJvbBw Yo yo, my studio's game Ambrosia Sky was released yesterday on Nov 10th! I was the enviro artist on the game. I did most of the kits, props, textures, level art and lighting. We had a few other talented artists contract with us for key moments in production. The game itself is a…
Hey, nice little environment you got going here. I think it could be improved a lot over this weekend to really show Blitz something. At the moment it all looks really flat, flat floor, flat buildings, flat bg. For the buildings people have suggested changing the windows which i agree with. But, give them some shelves…
It's likely that your padding amount is too low. 8k will need 64 pixels of padding outside each UV shell, so you need 128 pixels in the gutters between the shells. I would suggest adding more padding, just completely fill the empty gutters with padding. Photopea has a fast padding filter, and you may need to run it a…
The error you're seeing here is specific to the RTX Accelerated ray tracing back end, which means your 3070 is likely being detected and used. Toolbag 4 requires additional memory when compared to Toolbag 3, especially when using ray tracing. So if you were able to fit your scene into video memory with Toolbag 3, that…
hi! I'm a student currently working on a piece of work to create an environment that is affected by rain with possible rain animations in the scene. I have been creating some assets in blender and texturing both in blender and substance painter. I tried to add some water droplets to this sign but am looking for some…
The error you're seeing here is specific to the RTX Accelerated ray tracing back end, which means your 3070 is likely being detected and used. Toolbag 4 requires additional memory when compared to Toolbag 3, especially when using ray tracing. So if you were able to fit your scene into video memory with Toolbag 3, that…
@fearian that was way back in the day when you had to own your own hardware and pay for colocation. It's significantly cheaper now with VPS services like Linode or Slicehost.