Hey everyone! This is my first textured 3D prop. I’d love some honest feedback—what parts of the model and textures are working, what feels off, and how I can improve realism. Any tips are really appreciated!
Reworking/polishing the textures for the scene now that we've been given a bit of extra time to resubmit our project for potential showcasing :) Here's my updated version of the floor tiles! Bake: Base colour painting Cleaned things up by hard modelling a base for the diamonds and bevelled square tiles before sculpting…
Hi, We are actively looking for experienced/amazing: * Weapons/ViewModel Artists * Character Artists Both of these positions are to work primarily on Rust!! Check out our Jobs page: http://www.facepunchstudios.com/jobs/ If you're interested feel free to email me direct: scottdavidson@facepunchstudios.com If you have any…
So this thread is being start for my own solo project, but anyone else from the Ai LA Demo classes are more than welcome to post in here as well. I'm going to be making the environment from this concept and importing it into Unreal 3. A block out will be coming in a couple of hours with temp lighting as well
Good god those tits. Parts of the model are looking good, but I'm sorry, those are not what breasts look like in any situation. They literally look like ballons taped to her chest. Before you start sculpting cheese-cakey stuff, you should look at actual references of the female body especially breasts! In your latest…
The reference seems more grounded in reality than your textures. I'd expect most of the plywood to be the same size and rectangular just offset with maybe some patches. Ramps like this are made with plywood for the sides as well, but the wear should be very different. The wear also changes on these ramps from flat to…
Hi, I am Alexey Sadouski. Here are my works Krupp-Steyr Waffentrager Created under the guidance of our historical consultants Vadim Belavskij. Almost all before-texturing work was Igor Koshtey. My part was texturing. ИСУ-122С Created under the guidance of our historical consultants Igor Gavina. Almost all before-texturing…
Going to also offer my opinions. Personally, I think the bathroom is a fine piece to do as long as it's done with high quality. That should apply to every scene you do anyways. How far can you go with a bathroom some may ask? Well, have you seen that Paris arch vis that got posted recently? That whole project, including…