When using Code formatting, we see several problems: * @ symbol should be escaped. * # symbol should be escaped. * Text should not be so dark. * Syntax coloring should be supported. * Scroll bars (vertical and horizontal) would be helpful. -- This structure wraps operations specific to the Procedural Content feature
struct…
A bunch of new updates in last couple weeks. This week updates: Version 1.879 released on 12-5-2012* VMF: Fixed error when exporting a scene with a Sunlight object. * VMT: Updated $phong export logic. Now the Phong export will happen even if there is no Specular Color map but the specular color slot is enabled. In that…
While using Arnold in Maya, I faced an unusual problem: There are 32 teeth models in the project (16 upper and 16 lower). I use 4 UDIM maps; one for each eight teeth. For some reason, Maya visually inverts the Normal maps along the Y axis ONLY for the lower teeth, while the upper teeth remain as they should (in the final…
Hey guys, so I've been trying to improve my game development skills in a variety of areas to help improve my chances of landing a job in the future. I'm currently attending (and hating) a university with my major being Computer Science. I attend class and write code a lot in my free time but I feel as if I am not ever…
I feel like I'm jumping into the middle of your conversation and doing little good, but I'm just trying to help :) To be clear that code I posted should resolve the error you get when you first load one of Valve's Maya files that looks something like this: This is caused by Valve using certain proprietary formats we are…
Well, first thing comes to mind is this (note I'll be talking about a procedural, feel free to use textures as you see fit). Also, I'm going for the most expensive solution, but hopefully you can come up with your cheaper solution since the basic idea applies. Change material type to Translucent. Take a TexCoord node and…
Hi All, I'm trying my best to understand how to replicate two styles
of UI in Unreal Engine. The first being the FPS mode and the second being the
spaceship cockpit. My inspiration is Star Citizen since I think its simple, to
the point, and looks good. Star Citizen FPS https://youtu.be/F0r7BaKK9Cg?t=173 Star Citizen…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Nope, you're not wrong. I won't block them xd don't worry. The money can be a kind of a secondary objective by now, I was looking at it by different angles. Thank you for your two cents
Team name: ShadowyTree Project name: Dark Age Brief description: Dark Age is a 3rd person 3d role playing game set in the world of Entaria.It has been in development for a long time(since 2002).Though most of the work is one in the past 2-3 years.The game is currently playable. Target aim: To complete the game.…