Hello! How's everyone? Glad to see the entries and progress everyone else has made. It’s been quite a while since my last update, school kept me busy. After finalizing the scale, proportions, and overall look of the scene, I’ve started refining the mesh details. While I’m not entirely satisfied with how the meshes look…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Hi! Here I`ll post my progress while working on Capitan Marvell Sculpt. I want to see some feedback from you, and hope you will enjoy the process as i am. Thanks! is an amazing consept by Jeehyung Lee my progress after 7 hrs
So. Finally. I think I finished the final designing process with rough details. Now it is time to retopology in Modo and refine it futher. At first I thought I would do entire process in Zbrush. But now I see I am losing my motivation because progress is so slow. So I think polygonal modelling will speed up my process.
Update: I’d like to share some progress on my project. 🙂 Things are moving along well, though it’s still very much a work in progress. I’ll be refining the textures, making adjustments to the materials, and continuing to polish the overall project. I’ve also started experimenting with lighting and scene adjustments to push…
I like the way they think, and i think a lot of independent studios have this kind of mentality. A good article to read and think about. :) http://www.fastcompany.com/1742431/pixar-s-motto-going-from-suck-to-nonsuck Pixar's Motto: Going From Suck to Nonsuck By Peter Sims In a world that is obsessed with preventing errors…