Personally I still check out the forum from time to time, I owe it (you all) and its wiki a lot. It's sad to see it right now though, I think it represents the decaying state of the industry. I hope we get to see better days again, this place makes me appreciate having a sense of community around 3D art. Seeing this thread…
Some more progress on the blockout/modeling stage. I do the UVing where I can as the blockout progresses into the modeling phase. I extracted the logo from an alpha using Zbrush-Photoshop. These will be later re-topologized and unwrapped. It will be hell (or not).
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
Ancient god 216 triangles, texture size 256px Model I made and animated a while ago. I painted it on blender and then processed the texture with SLG_img2pix for that crispy look, it's an amazing free tool I really recommend it for editing retro textures or making them.
Currently building a corridor within a research outpost on an icy planet. The outpost was established to harvest valuable gas. Mainly focusing on the design and functionality of the corridor for now. The outside etc will be built much later once I'm happy with the design. Some progress of the blockout: Panel I'm working…
I understand that this site is mainly for art and modeling, but to anyone who is familiar with programming (C++ mainly). Do you know any sites that feature image processing alongside with open source code. In case you don't know what I mean by 'image process' one thing for sure, it has something to do with imagery.…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
I am new to 3D and want to use this as a way to track my progress. I have been working in the tech industry and wanted to try making my own game as a hobby. I really enjoyed some of the 3D tutorials I went through and decided to join animschool and go through their character modeling program. Some of what I post here will…