Modifier Method 1. Select and delete the polygons on the ends of the cylinder. 2. Go the the modifier dropdown menu and select the "Shell" modifier to apply it to the cylinder. 3. Set the "Outer Amount" spinner to 0 and adjust the "Inner Amount" spinner of the modifier to what you want. Poly Modeling Method 1. Select the…
It's also possible to offset the UVs by one unit in the UVs setting of the Array modifier: Same applies when using the mirror modifier. For instances/duplicates, UVWarp modifier can be used to offset UVs.
Hi, your hard surface workflow is obsolete, now artists use the rounded edge shader (aka bevel shader) of Blender Cycles 2.79.1+ (free) or Modo, VRay, Houdini and Redshift because it works with every topology so you can use substract booleans modifiers everywhere and it works great with text too. The meshes gets rounded…
Hi, quick update on the texturing, I started working with Adobe substance painter and here is a result on the top cloth for the character. I'm quite happy of the result for a first work in unlit texturing. I would be happy to hear any feedbacks if you have. Please ignore the wiggly parts described below. So apparently…
miauu's Statistica offers you a lot more statistics information related to your current selection and entire scene. The statistics are separated to 4 sections which you can customize by turning on and off options in the Statistica user interface. * Selected object statistics
* Name of the currently selected object or the…
They roughly do the same stuff. It's great that you're learning both, I think more people need to get out of their camps and learn both. A lot of awesome tools get created because someone said "yea but in XYZ you can do it like this..." sometimes something better than what both apps have natively gets created. I cut my…
I hate modifying curved surfaces! I try to mitigate this effect by cutting my mesh into non-contiguous chunks to keep edge loops from running across surfaces that don't require them. I've found that trying to reinforce an opening along a curved surface yields much better results if there are a lot of edge loops to start…
Hey Brian, thanks for your reply! Here are some more perspectives of the sculpt: (This was the sculpt which I then imported back to Maya for some modifications, so the basemesh now looks like this: sry for the quality, but my computer is way too slow for good renders right now x.x) About the Hair: Yeah I haven't figured…
for me it works on some models, on others it's a joke, with some geometry it just gives weird/unbalanced results no matter what. actually i prefer the freeware LSCM unwrap plugin for max that was posted in these forums or roadkill for maya for this task, the algorithm they use often seemed to give somewhat better results.…