Its been weird here too regarding the Collector's Edition. I currently have 3 pre-orders for the game, one Standard Edition, one Collector's Edition which then became a Standard Edition (because they over-sold them, I didn't get the pre-sale pack with this) and the third is currently for a Collector's Edition (also without…
thats sounds great. if you have any links to that then id love to check it out and look at the details. you can already do that with glsl shaders in mudbox but it would obviously be an improvement for games if they had dx shaders. that might be in the cards seeing that maya has dx11 support now. the only problem is that…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Thanks for everyones responces! All of my previous iterations are like this (the one with just one edit poly is like this aswell). They were saved this way, and then I continued to work on them with none of these effects present. I should have colapsed the stack at least to the first edit poly on it (if I use symetry I…
@Wardana 1. To create a forum sig - click Account Options icon in address bar, then again drop down menu Edit Profile 2. Click - Signature Settings 3. Type ArtStation in text field also highlight, then click on Link icon in the editor to paste your URL click OK and lastly click Save to confirm everything.
I see you got stuck in quote-formatting-hell. If you edit your post, then click on the </> button, you can remove all the html formatting (all the tags surrounded by < and > ). Then toggle off the </> button to see regular text again.
W.I.P. Level Art using the assets that came with UDK Full Shot HD - https://drive.google.com/file/d/0B-PR4tHMaxDSOFMxTFFMWGlkcVk/edit?usp=sharing Garage Shot HD - https://drive.google.com/file/d/0B-PR4tHMaxDSZXQzVVpkSU1OdTg/edit?usp=sharing Statue Shot HD -…
yay, I had no idea about those groups and that each group have their own set of hotkeys. I just left it on "Main UI" because I thought that had everything in it - and it does, which is why its annoying since some of the exclusive group hotkeys override the main ui (such as 12345), making the main UI group rather useless…
Hi all, 3DS Max question So I've noticed that when importing objects, using FBX, it may come in as an editable poly or an editable mesh. These are objects that I created and exported with FBX - default settings. The were ALL editable poly when exported. I just can't figure out why some are converted to editable mesh on…