I admit this is soo N00b!. But how can I get that dimpled surfaces? http://www.rothregatta.org/wp-content/uploads/overview-nba-hypermax-basketball-shoes.jpg Max procedures don't capture it. The built ones in photoshop dont seem to give the effect (they overlap or they are different colors). The last object I attempted this…
The video shows a whole array of sci-fi tech that the invading human army uses to conquer the alien planet of Pandora ,seems worth a watch . I wish this featurette wud have released earlier , Cameron couldve been earning serious cred (and good press) if he just flaunted the things hes already known to be a master of: big…
If anyone stumbles on this post and is wondering about renaming properties before instancing, get_geo_property and set_geo_property works it was just user error on my part. For translating all the instances rather than doing it in the viewport you need to put a "translate_points" node between the cache and the…
Looking nice! I think it's still missing the depth in the texture, but I don't think you did the normal map trick? Di$array forgot to say toggle the blue channel off on the second layer. So, duplicate the final normal map, set the copy to Overlay, and then in the Blending Mode options, uncheck the Blue channel. It's…
Here's what ya do: Write a bit of javascript to print your address. Print it in two parts, so the whole address doesn't appear in the code. Email-harvesting bots don't run javascript, so they'll never see your address! Here's an example: <script language="JavaScript"><!-- address = new Array(2); address[0] = "<a href =…
I'm pretty sure Shape Splatter would be fxmap based if it were a viable option. The big limitation in fx-maps is the lack of per pixel control over patterns and you need that to do anything very interesting. One workaround might be to encode position/other information into an array (as a lookup texture) rather than into an…
Depends on the program i guess but in max i would tile a mesh with array tool and then bend around (if its a radial object like yours) then use conform to bring it on the surface of the object. It will require some math to get the circumference just right and maybe some tweaking but its doable. If you want visual aid for…
It looks really nice, but it has a problem for me: readability. Simply by the base shape of the ship there is nothing which tells me that it's drone carrier/control ship. No visible hangar(doors), no control center, no communication array (at least none which could be identified as one). Don't get me wrong, the shapes are…
global proc stupidMayaGlobals(){//Getting Selectionstring $sel[] = `ls -sl`;//Declaring outside loop so I can access it laterstring $objects[];//Cycle through selection for ($object in $sel){ //Get shape node of current string $shapes[] = `listRelatives -shapes -path $object`; //Get parents of shape node $objects =…