I admit this is soo N00b!. But how can I get that dimpled surfaces?
http://www.rothregatta.org/wp-content/uploads/overview-nba-hypermax-basketball-shoes.jpg
Max procedures don't capture it. The built ones in photoshop dont seem to give the effect (they overlap or they are different colors).
The last object I attempted this on I spent hours meticulously copying spheres (array wouldn't work since it wouldn't follow the surface) to create a surface in max to export to PS. Never again!
Replies
Then in 3d just set it as a bump or convert to a normal map.
The thing is look carefully.. Those dots follow the surface. Now if I need to cheat yea. I can do it your way but "less than a minute" I dont see how for first you copy into new layers for each dot which you then have to combine.
There is no PS plugin (hopefully free) that makes a procedural array of mashed dots?
http://www.cgted.com/ - nDo Download.
http://philipk.net/tutorials/ndo/ndo.html - PhillipK's awesome tutorial.
Hope that helps.
how bout making a shit ton of really low poly spheres in your 3d program, and use physics to drop them in between 2 planes so they randomly stack up like marbles or w/e. then bake that onto a flat plane.
http://www.3dbuzz.com/vbforum/showthread.php?124279-Basketball-texture&p=1425506#post1425506
You might try making a quad sphere (so no pinching at the poles) and tiling a small hand-made map across it. I don't think anyone's going to complain about bumps not lining up perfectly with the black grooves.