I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…
[short version]Hi all, not sure if this is even possible, but is there a way to keep the Texture Coordinates from a Procedural material, yet have them apply to a model using a different Texture Coordinates method? Possibly via Mixing or Math? [long version]I have a Procedural material which was made on a Plane using UV…
Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur.This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
🎨 Introducing 44 Leather Detail Brushes for Blender & ZBrush + Displacement Maps! ✨ Bring your Leathers to life with realistic hand-painted brushes including Base Texture (tileable), Damage, and Wrinkle effects, all in one powerful pack! 🔶This kit were built based on references of real surfaces and gives you total control…
As much as its claimed AI is one click solution for 3D Modelling and into game engine or for "background" assets its ok, the more I am finding it to be total wishy washy. At best its for 3D printing or like photogrammetry scan gone wrong. I am all for moving with tech however I wont lie that its a bit too much when I see…
I know I can search this up but there are so many tutorial that keep going in different direction so was wondering if anyone could let me know how I can import my textures that i export out from substance painter to godot. Just i keep coming across videos but they lead to something different and well get overwhelmed. So…
I'm looking for a freelance 3D environment modeller and texture artist to help me build stylized environments for an upcoming animated episode on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For.…
As my title says, I am trying to render something for my class and the glass textures are appearing black, when in painter I gave them a blue texture. And it also doesn't let me use transmission.
@maabooThe image I posted above is but only one among quite a number of normal texture bake tests, using both Blender's native bevel shader alongside implementing third party Zen tool suite BBQ which outputs imho very nice variable radius round edged chamfers at material level, so indeed as pior said "can be baked to…