The title is true. Assigning weights to free rigs in skinning practice. I can't seem to get the weights to work on the hat in the image. What I am having trouble with is assigning weights to each joint in a nice gradient. I was able to assign the weights to one joint at a time. For each joint, we have to select a vertex…
Hey so I have a lot of terrain that is cut up into pieces for light mapping, I need the normals between pieces to be shared to bake out correctly. ie I need to have the border edge normals have the same value between the overlapping verts. The best way I've found so far is to use the vertex normal edit tool and just shift…
Hey there - I apologize if this has been answered before. I am having a really frustrating time with NDO's dropdown menus when altering my normal map groups. If I want to adjust the curve or bevel type, the dropdown menu will close nearly immediately after I've clicked to open it, and before I have a chance to make a…
Hey folks, I've put together a small Python script to hopefully make it a touch easier to generate high quality 16-bit heightmaps from elevation data (mainly USGS), suitable for use in game engines. If that sounds like something you would be interested in, check out the code and instructions over at…
Hay guys, Hopefully you guys will come up with an easy solution. So I have this irregular landscape and around 300 houses(37 different models) that were placed according to a plan, right now they are all on the same level. I need to align them on the Z axis with the gizmo being where I want the landscape to intersect with…
This is one of those old threads that I thought I'd add to, since I was running into this issue myself and figured I'd just be a yammer pie about how I think the workflow with humanik quickrig is both great and crappy at the same time. i believe that the bipedal character setup that quickrig provides is meant "literally"…