With the "camera" command you can query with the "-worldCenterOfInterest" flag. If you also query the cameras position(-query -position) this should let you get the vectors you need I think. http://download.autodesk.com/us/maya/2010help/Commands/camera.html#flagworldCenterOfInterest
I think in Texas we got a good ammount of companies from the list i found. If not anything else do freelance and work from home and live where you want. http://www.gamedevmap.com/index.php?tool=location&query=Dallas http://www.gamedevmap.com/index.php?tool=location&query=Austin…
Hey there! Darksend and I will be working together to create a pirates lair deep within a cave full of treasure and other booty. We are both 3D generalists. I will be handling the modeling, and Darksend will take care of the texturing. We will be working side-by-side throughout the entire project. We will be using the…
I have wondered if there was a set hot key too, but could never find it, so I wrote this script. The 1st snippet is to double the divisions. The 2nd snippet halves the divisions, if the division number is currently 1 (lowest it can go) I double the spacing instead. //Double grid divisionsint $gDiv;$gDiv = `grid -query…
I just started learning Modo a few days ago and am having problems when trying to clone selected faces. The problem is that the clone tool does not select the newly created faces and instead stays on the same selection it had before the clone command was used. I tried to write a script to select the new faces but it gives…
You're probably looking for PolyColorPerVertex You can query each channel and set too. Some sample code. Note this will probably be slow on higher vertex counts: import maya.cmds as cmdssel = cmds.ls(sl=True)start = cmds.timerX()for obj in sel: totalVerts = cmds.polyEvaluate(obj, vertex=True) window =…
Looks super clean and super tight. If you want to make great renders just look at artstation picks for reference. https://www.artstation.com/search?sort_by=relevance&query=weapons
Your link is broken. Give this a go, I wrote it for someone as a favour; #!/usr/bin/env pythonimport lximport os# Check if the scene has been saved.scene_changed = lx.eval1 ('query sceneservice scene.changed ? current')lx.eval ('dialog.setup saveOK')lx.eval ('dialog.title "Scene Unsaved"')lx.eval ('dialog.msg "The scene…
Instead of: $StateA = `xform -query -objectSpace -translation pSphere1`; try this so that you have array: float $StateA[] = `xform -query -objectSpace -translation pSphere1`; then the same for $StateB