I started working on this environment a few weeks ago, I'm using Unity 5.3. This is my first environment, I would like some critiques and ideas about how I could improve it.
There is a new Unity Plugin for Pixars Scene Management file format. Really interesting stuff. https://github.com/unity3d-jp/USDForUnity more info here on the Pixar side. http://graphics.pixar.com/usd/docs/index.html http://www.youtube.com/watch?v=o6VwS7VVx1I there is also one for Unreal in the works.
Brilliant. Friggin' FBX Viewer, and others, weren't showing the blend shape animations on playback. However, the file sizes were different when toggling Blend Shapes only for Maya export. Imported into Unity and presto, it worked. I've been here before in this most frustrating blend shape saga so thank you for the clue!
Hey all! I need Unity environment artists, VFX and lighting artists for a VR project onsite in NYC or LA. Immediate need, project ends 4/15. Is this you? Contact me at jon at gameartproducer.com with a portfolio. More specifically -- 1) a senior-level environment artist working onsite, in Unity, doing closeup environment…
Hey there guys. This is a fanart I did recently, based on one of Final Fantasy VII’s backgrounds: It was very fun to make overall, trying to match the lighting was a very fun challenge. It was rendered in real time in Unity 3D.
Hi guys, I was wondering if anybody would recommend a skin shader from the unity store. Don't need anything crazy, just something that looks nice and quick and easy to configure (think Marmoset). Thanks!
Hello ! I want to show you my first personal environment to have some return. I made it alone on unity 3D. Sure it's not finish but I prefer to stop it and search a job ! There the link of the vid