Edit: Thank you very much to all of you that took the time to send me a message, I have read through them all! Some lovely portfolios! We have now found a candidate to move forward with so I will close this for now. Hi there! I'm currently on the lookout for talent to close out work on our tilesets. Your Job would be to…
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Hey guys, i'm trying to sculpt a human male head, i think i'm having problems with the eyes zone, and maybe some proportion issues, so any feedback or critic will be very useful. Thanks!
This thread is for feedback and brainstorming for the work of those in Group A. Everyone is welcome to post critique but please refrain from posting outside work if you are not currently assigned to the group. Alright guys have fun and start posting. :)
Hey This is a WIP environment I'm working on in the unreal engine, still a lot of work to go, but though I'd post up what I've done so far. Any thoughts crits are welcome Thanks Chris
This is a character bust that started out as an art test; I had a lot of fun working on this and want to keep going on it to make it into a nice portfolio piece. The low poly was modeled in Maya and then sculpted in ZBrush -- C&C are very welcome.
I started to think more and more that I need to find a job in a game studio. One of the main requirements is that it should be a rather big studio (like Ubisoft/Square Enix/etc), so it can offer relocation to the USA/Japan/Canada/Europe from Russia. Question: is it worth to spend time applying resume to such companies…