Butthair has great questions. When I have error messages I don't understand, I always use the rule "when in doubt, reset xform and collapse stack" if that doesn't work - Make a new box primitive and in the sub-object mode of that box click "attach" and attach your suspicious objects to that box... delete the polygons of…
@JustMeSR: I looked up other concept art pieces from the same game and found this image of what I assume is a different female pilot... you can see the thing on the side looks kinda like a flat pouch (maybe for a pda or something, like you said). Hope it helps (sorry for the quality, image was tiny): @CLo: She's looking…
Are you a toolmaker and a tinkerer that is ready to take on new technologies? Do your scripts, tools, and gadgets allow artists the power and flexibility they need to excel? Can you digest the intricacies of next-gen engines for deployment on Xbox360 and PLAYSTATION3 consoles? Can you add that extra panache to visual…
Interwave Studios is a games development studio based in the Netherlands. Part owned by online advertising giants TechConnect, we are close to our first retail release, and you might just be who we need to make it happen! We are an extremely dynamic and closely-knit group of games fanatics, as well as developers, and we…
Hello Polycounters! We at newly founded Blink Studios are making a game called SKAR and would like to share a few bits and pieces from the game as the development moves forward. Skar is a hack n' slash rpg dungeon crawler for mobile/iOS, with a following pc and mac release, so all assets are made with this in mind. We will…
Hi all, I wanted to share with you these character archetypes I'm creating for my studio. It's practice for me in texturing and character modelling (I'm more experienced in environments). These characters will be made in 1 or 2 afternoons each (about 8 hours) including rigs, skinning. The Characters. We'll be able to use…
Well its really not that bad, but there are too many problems with it for it to already be in open beta. The engine is so messed up that prob 90% of the closed beta users had to change this slider in the menu that said "Engine Performance" to the lowest possible setting. There were probably well over a hundred threads with…
https://youtu.be/FHVj4AKVa3o www.mariExtensionPack.org Version 6 of the industry standard plugin for Foundry's Texturing Tool MARI is now available. Full Release Overview: https://bit.ly/43xoDIc This new version restores support for Mari 6, and future-proofs it by adding support for the currently not yet available Mari 7…
there is no guidelines. it's war and you should give yourself every advantage. People will hire you based on your art. If you show up and got to ask lead how to do a thing in zbrush or do a 30 second google search to learn, there is no sherlock who is gonna ask, "hold up, this summabitch said he knew zbrush!" Obviously…
[ QUOTE ] I'm never going to be capable of an FX position, its a lot tougher than a character or environment or vehicles artist position (2d or 3d). [/ QUOTE ] Well to me that pretty much sums up why there are so few good FX people . Not many artists are going to sign up for a position that basically requires them to also…