I have not used Max 7 skin in some time and noticed that it seems to be missing the weight tool. In the weight tool you can grow and shrink your selection of verts. I'm wondering of an easy way to select vertices that are on top of each other in Max 7 so I can assign it to the correct bone. In my case I'm rigging a tank…
Get MJPolyTools if you're used to using Max's Editable Poly. It adds in all the useful stuff like edge loop/ring selecting, connecting and removing edges and verts. I just set up my keyboard shortcuts to match Max's as closely as possible. The only thing I sometimes trip over nowadays is the selection method, CTRL removes…
16: There are two ways to do this. Select a vertex/edge/face and press ctrl+L to select all the mesh elements connected to your current selection. Or, hover your mouse over whichever element you wish to select and press L (mouse to aim, L for "linked"). In addition, if you are in face selection mode and you have UV seams,…
3. There are a couple places to control or see selections better. Paint Selection Brush Size (if you use the brush tool to select) http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-33D130C4-9A18-485D-B80B-49BADE863542 Selection/Preview Highlights (to see better before you select)…
The only real error would be that in Blender, when you have "ignore occluded" on (you can't select what isn't visible) a vert is sometimes considered occluded when you're seeing its surface at an angle. Another annoyance is that I sometimes forget that there's still a selection (e.g. after leaving and reentering editmode,…
You can weld, align and mirror in Blender. Downside is when you mirror, the seams of your mirrored parts get welded together (you could import to silo and break them. In the Silo UV editor go to Select Menu > Select Special Geometry > Select Faces with 1 edges = UV Border Selection, so you can break all the weld edges.