it's pretty standard still to have a limit on how far outside 0:1 you can get away with. usually 16 units in either direction sometimes its a hard engine restriction - others you just get crap results due to floating point error,
@Wardana Frist of all great progress! You did some solid work there. I think you are onto something with posting the version without ivy. It looks better lack of noise on it creates a focal point that your eye can be drawn to. We are always drawn to contrasts. Not just in light but also in frequency of detail. So you also…
this thread is quite intresting. cause i've found that most of my problems usually happens when trying to go from a Hard edged into a smoothed area. And i often think "Is there a possibility to modell this as a seperate piece but make it seem as if it's connected". I know that sometimes N-gons works fine (as long as they…
A few things: 1) The crosshair should be floating in behind the lens, to give it that depth effect that the eoTech scope has. 2) The bullets in the clip... Well it looks strange. It doesn't look too bad from the side, but I imagine from first person that will look cheap/flat as hell. You spent so many polies in other…
Site functions fine, I would either add something like 'Click image for scene breakdown' or resize them so it's obvious it's also a button. Star wars scene Would be nice to see more cube map reflection, especially on the ground. I would defo work on the lighting at the moment it's flat. The central hologram should be the…
Some really great work there rino, it'd be nice to see some texture breakdowns and wires, what's it rendered in, did you go PBR, etc? Just my opinion of course but I don't feel the helmet works at all with this character. Someone so heavily armored up top wouldn't then be wearing a suit that offers little protection and…
I dig. However, there's a fundamental flaw in the shape of the stock. You did that cool p90 pistol grip thing http://world.guns.ru/smg/fn_p90_1.jpg but your turned the shape downward. This would make the gun really awkward to hold and fire -- you'd ahve to turn your wrist weirdly to hold it since you wouldnt be able to…
Hi everyone, Thank you for taking the time to read my post. I am not convinced with the recommendations of the Unity developers I am working with, that's why I am asking you all for some assistance and guidance. Although I do realise, if I implement a hybrid atlas technique using 4 Map Channels, they will have much work…
Hey So I have this ground sand gradient shader, not a real intersection shader but a cheap solution that is good enough from a top down view Now this works well for objects that have a pivot at the bottom, like a Building or a Lamppost or something that stands on the ground For rocks however, that dosnt work at all, as…
The nested dreams, only the guy in the hotel was floating when the van went off the bridge. Since the guys were floating around the hotel room, why weren't they floating in the next dream level. That was the only thing I found myself struggling with.