Does anyone have any opinions about which fps engine seamlessly integrates into a maya pipeline and workflow? I'm looking to make a city type level with buildings you can enter.
Hello! Here is my latest work that I've made :) Took the oportunity to try out the volymetric fog in Unreal Engine 4.16 and it works really niceley ;) Hope you like it! More images from the project on Artstation: https://www.artstation.com/artwork/JRnya
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
Ok... I guess a better question would be, does postal 2 use the original unreal engine, or the second unreal engine which was used for UT2003, and UT2004.
Hi Guys! My latest product 'Stylized Birch Forest' has been released on unreal engine's marketplace! There is a downloadable demo link on the store page! Check it out! https://www.unrealengine.com/marketplace/en-US/product/stylized-birch-forest https://youtu.be/7TayReqs6V0
Hi folks. Some of you might remember this thread "Off The Coast" in Cryengine which stopped abruptly. I had to take some time off from development. Now decided to bring it back but in Unreal Engine 4, also learning the basics of UE4. There will be very slow updates since I am working on this during lunch break. Also give…
Hey guys. I'm looking for some input for my Artstation challenge character. My detailed documentation is on the Artstation Blog but tldr: Space Engineer working on space solar panels in space. If you got any ideas on anything drop it here or on Artstation. I'd really appreciate it. But here are my current iterations:
Dovetail Games is seeking to recruit a Software Engineer (Graphics) for it's studio based in Godalming, Surrey (some travel to Kent required). Graduates considered. For more information on how to apply please go to: http://www.dovetailgames.com/vacancies Come join the No1 Simulation Entertainment Company! Please note: we…
We are looking for environment artists, engineers, and animators! Let me know if you have a portfolio ready! email me at ian_goold@playstation.sony.com if you are interested! this is on site full-time, location is Bend, Oregon, USA. :thumbup:
hey guys. it's my first post in polycount and my first scene with photogrammetry objects. i made them in photoscan and this scene is created in unreal engine 4 .i just wanted to share some pictures of it with you and if there is any hint or suggestion for me, i will be happy to hear that. you can see my other works in here…