In the next update I will include a function to copy the
Smoothing Groups to a new EPoly modifier, so once you are done with the
collapsed object you simply click on a button and then drag/drop the new EPoly
modifier to the original object. Or perhaps it will have a feature to decide to which object
to add the EPoly…
You’re right, decimation is a better word for what I’m doing than retopo. Ideally yes, the decimation and unwrapping would all be handled in one step. Best case would be a modifier that I put on the model once and forget about. I know there are quad-based topology solutions out there that would probably give me better auto…
yup. make the hyper nurbs a parent of your poly object. Parent objects (modifiers) apply their modifications down to all their children. Many deformers and other modeling tools in C4D operate by that principle. Just make a new deformer and drop all the objects required onto them to turn them into children. For polygons…
Thanks, I'm glad to see the positive response after the April Fools concerns! Yes, extra hot keys will be available for testing purposes at least. I just hooked up the modifier key specific menus and those feel pretty good. It's nice to be painting a mask with the pen, then gesture into the lasso or marquee mode without…
i don't think that would work. reset xform aligns your object space axis to the world space axis. i'm not sure how that would help you unless of course you do not want to keep the object rotations and translations. but it look like your problem is not with the rotation in general but with some modifier that is changing the…
You can do it with the Data Channel Modifier. * Add Data channel Modifier on top * Add Face Input - Material ID * Add Normalize modifier - more on this later * Add Face Output and set to Smoothing Groups Now go to Normalize modifier and set min to 1 and max to how ever many material ID's you have. You have to do this…
Try using the Reset X-Form modifier. Select your mesh, click on the Utilities tab (Hammer icon), click the "Reset XForm" button, click "Reset selected". now collapse your modifier stack and start UVing again. You should do this with all meshes before you start to UV things or in general if you transform things in object…
Menu -> Object -> Apply -> All Transformations or shortcut Ctrl-A. Could it be that the top strands to have some modifier added ?? Because they do not get merge.. you may have to copy this to the main object first by selecting the main object first and then the hair Object -> Link/Transfer Data -> Copy Modifiers (from all…
I'm new to 3ds so probably a stupid question! My friend has made a model for my game engine, and I'd like to modify it. It's fully rigged, animated using bones. How can I symmetrically modify the body parts without destroying all his hard work? Whenever i try to edit the mesh, everything is detached and its like I have to…
Hello. Sorry for the spelling, english is not my native laungege. Soo im on windows 10 and when i setup my modifier toolstack for easier and fast access to the modifiers i use mostly, if i close 3ds max after saving the toolset just disapear and it resets to deafult. I have tried creating new workshop and new startup…