Hi there, I am looking for someone to join our team on a per-work basis. We are a game company who run Kickstarters and other projects where we need to render our products out before we make them or render them in a product level way (such as STLs) What we need is someone who can do the following and who has experience to…
Claymore Games is looking an experienced Technical Animator in Unreal to work on the last stretch of Commandos: Origins. Watch our announcement trailer here: https://www.youtube.com/watch?v=E2Ima39eaI8 Apply via: https://jobs.kalypsomedia.com/en?id=68f939
funny i was just having some issues with game exporter and found this thread on first page from google search, so i'll update with solution to a similar problem but different reason: using export selection with the skeleton reference group selected works properly, but using the game exporter with same selection does not.…
I'm a 3D Artist from Spain, currently specialized on realistic enviroments and props, although I can work on other styles. You can see my work in my artstation: https://www.artstation.com/gatronik Contanct me through my email: gotrik77@gmail.com
For a quick fix, try Relax in the deformation tab...it respects masking and you can keep your topology. But zremeshing and reprojecting would work just as well.