I’m a 2D artist that has experience working with indie games, I’ve done both environment and character concept art, UI, skill icons and much more. here’s my ArtStation for reference. https://kytsune.artstation.com/ My contacts- Email: isabelly774@gmail.com discord: izzie.kytsune
Hello all, This is my progression thread where I will be sharing the work of my final major project at University. I study Masters in Games Art & Design with a previous background in Architecture. This project is aimed to showcase a concise variety of technical skills based on a game concept I developed within the Star…
Yup but they all seem to be in bed and eventually doing the same especially if people get in their ears as if it is working, but yea forcing companies (probably by becoming partner in the higher up "game") is how everyone is following 'suit' with all the situations. I can see the "benefits" of always online since, games…
Hey if anyone wants anything modelled and textured I'm happy to help for free as long as the project is not too big, I work in Maya and will keep a low poly count if its for a game project! Make sure to check out my portfolio work on my profile (:
Hi, I am looking for someone to build a low poly environment for a mobile 3D unity game, many prefabs and models will be provided. -setup lighting and visual effects to look like the Aquavias game: https://play.google.com/store/apps/details?id=ua.krou.aqueducts -the game has 4 maps, 150$ each If you are interested send me…
I'm developing a 2d indie game and i need some simple 3d renders for promotional material. The character designs are simplistic and can probably be captured in basic shapes. If possible the style I'm aiming for is early 90s game renders. Message for more information, thank you!
I am building a platform for table top role playing games (ttrpg's) e.g. Dungeons and Dragons. Where a Games Master (GM) can build a world, lore, history, maps, and track campaigns throughout the world. I need help with the 3d assets for this. Also someone with marketing design skills and UI would be helpful. I am…
Greetings! I am a dedicated 3D Artist with a rich background of 5 years the realm of game development. My journey has been marked by crafting detailed props and immersive Environments for indie games, as well as creating high-quality content for the Unreal Marketplace. My expertise encompasses a broad range of tools and…
For a first person game with modern graphics you probably would bevel an asset like that, especially if you expect players to walk up to them. With normal maps you generally don't need to bevel assets if it wont have a noticeable effect on the silhouette, and for a 3rd person or top down game (or something more stylized)…