As an artists we always continually challenge ourselves. We try and push ourselves to that point of feeling uncomfortable as it's new or different, rather than sticking to the continual route of repeated design and playing it safe (unless a client is involved and you are under strike deadlines). So if you feel as if it…
agreed your ssao is too strong maybe even get rid of it- IMO your textures look fine- the atmosphere could use some lovin- my humble critiques would be to add some atmospheric perspective to seperate the two rooms. Add some dust particles and light rays from the window as well as push some contrast in the color of your…
I fixed some of the pieces you told me to. I redid the brick and gave it subtle geo without harsh angles. It did look like complete shit before. I got a higher resolution texture for the grayish wood and rounded the edges some more as well. Fixed the dark wood pieces by pushing the woods planks out more and adding some…
Every two weeks? Push yourself! Do a decent prop a week :D (if you have time) On this prop, I notice a lot of areas where you could have just used a tiling texture for the planks of wood. Also the spear heads could have all used the same texture space. It could also use some more wear and tear near the bottom. Maybe some…
At the moment the face is really far off the concept, nose is off, eyes, head shape are all incorrect. It's not that far but it needs to be pushed to looking the same, should have been done before you textured it. Too symmetrical at the moment. Anatomy on chest is a bit non existent. Eyebrows are a bit too similar to the…
Really effective set up, but it's time to weather it up a bit, the window stills for one would have some weathering and streaks coming down from the window frames but you may be working on those already. One way you can bring out the bricks would be pushing out some of the bricks to give it some more parallax and variety.…
I'm just gonna piggy back on what Brandoom said about pushing it, maybe put in some hanging wires near the close left light thats off. And the depth of field comment is spot on, I had a similar issue recently, you may want to try a very subtle fog (assuming udk) or just messing with your current dof values. Solid work so…
I really like this owlman guy! I think could push the thickness in his legs. I think it'd help balance him out more, since most of his mass is in his torso. Featherless chickens are really awesome reference for bird anatomy. I'd suggest you google it if you haven't yet. You have a really interesting style. Reminds me of…
I just read about Scott Orson Card's involvement in the making of the game, and the boycott (card is vehemently anti-same sex marriage, although shadow complex doesn't push any agenda of the sort). What do you guys think? My stand towards same sex marriage is "'why not", but I've also been dying to play/make a next gen…
I loved the burn out Colonel Young also, he was a great foil for Rush, his constant description of Rush ' That man is a lot of work' always got laughs here as my wife would apply that line toward me... and she aint really wrong on that point :) In a genre that always pushes the notion of each person being the best of the…