Hello guys ! I would like to share with you my very first attempt to create architectural visualisation in Unreal Engine. I've never tried something like this before (I'm mostly sculpting in Zbrush or playing in World Machine). It took me about 2 weeks, when I had time to work on it during my studies. It's not perfect, but…
Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
A build engineer at YAGER sits at the border of tools programming, IT and the development teams. Our core job is maintaining and extending the build coverage to make sure we have shippable builds conforming to first party needs. In addition we help set up and maintain automated tests for code and content. We have a big…
Just curious if anyone here is doing Iphone apps or Android Apps in their spare time. I remember seeing the Free DS 3D model viewer/engine stuff get posted and was hoping there was some way to easily get some low poly models into a viewer or something into the Iphone. Are there any good forums that talk about…
I've just watched this tilable texture video: https://www.youtube.com/watch?v=VEGAkV_LOfo in which the user makes a tillable texture within zbrush and captures the texture via its grabber. However he also grabs the heightmap data and uses this in marmoset2 to displace the geometry in addition to using a normal map. What I…
Just want to commiserate a bit about the limitations of game engine rendering. The workflow for making assets is just grating (retopo, baking). You can't model details individually, especially with vegetation. Real highpoly quality is impossible. I'm so done with this crap.
Dovetail Games is seeking to recruit a Support Software Engineer for our Studio based in Chatham. Graduates considered. Please vist http://www.dovetailgames.com for more information on how to apply!
Hey! I want to share with you the character I did about a year ago and now available to show it! Engineer game model. Originally made for top-down game. Polycount: 14k base, 8k gear Textures: 4k base, 2k gear Rendered in Marmoset Toolbag 3, Textured in Substance Painter. More images: https://www.artstation.com/artwork/24D4Y