It is a really nice piece. This is maybe something to think about in future so grain of salt right. It is really the functionality of the armour. Fantasy armour is really cool but I think you can get a much better sell if it seem functional. First it will potentially give you better designs which a person could actually…
quick edge extrude connect being able to shift+drag to duplicate a piece of the mesh into a new mesh or keep under same element.. ( maya has "extract" but i run a modification of that function that actually does it properly but unfortunately it's cumbersome and quite slow) target weld unversal collapse selection masks not…
I am trying to turn off the bevel "Offset as Fraction" options, but when i do it completely messes up the model completely. I have been unable to find out how to fix this issue and no clue what is causing it. Left is the Offset as Faction "On" , Right is what happens when i set Offset as Faction "Off" Any clue or help…
Hello! I have tried to use custom attributes for tools that I want to make but I get a undefined function or class when I open the scene that has a object with my custom attributes. Usually I add all the function by hand inside the custom attributes but I started to learn about FileIn() that seem really usefull to me.…
In their defense, practicality is part of design. But we ARE making VIDEO GAME characters...there will be some stuff that will kinda stand out and just appeal to aesthetics rather than function. I think high heels would be one of them, unless the character utilizes her feet in some way that high heels would seem dumb to…
Hi guys! i have a little doubt about custom functions (its a dle, this function call a C++ script), the sintax in maxscript is the following: local customScriptOK = customSript theObjs thePath settings:customScriptSettingsFile log:customScriptLogFiletheObjs = #(obj1,obj2)
thePath = "C://" this script you can call like…
dagObjectHit leveraging undocumented command dagObjectHit we can build our own viewport object/component under cursor aware marking menu. ( I use ctl-mmb to not step on any default Maya MarkingMenu or functionality ) // EDIT: this is wrong old code! Because ctrl-mmb is used for interactively dragging normals with the move…
Wow, amazing progress since i last peeked in on this thread. You might consider playing with the light coming in through the bars from outside more. You can take a screenshot of one of the windows head on, isolate the the open areas where light comes in within a black and white image and create a light function out of it…
Thanks for the post back Snoelk I meant to update this thread to say that I solved the issue I was having. There were a couple of things wrong with my script: * When you give a number to the Edit_Poly.selectByMaterialID property it has to be one less than that of the MaterialID you really want. So if your after MatID 2…
Hmmm... I am not really a big fan of the bottom part of the helmet that you made. I mean, while what you are making looks cool, its becoming more and more difficult to recognize what's what. By this I mean, all the detail you are making, while being cool; is making it kind of noisy and not aiding to add to the overall…