As part of the unfortunate layoffs at Activision/Blizzard (Closure of the Z2 studio in Seattle), I'm now in the process of updating my portfolio and getting a new job hopefully. In the meantime I thought I'd start on some new projects. First up. I wanted to create a really highpoly vehicle/prop that would demonstrate my…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
Yeah the ray distance limiter will result in "missed" data, this is desirable in some cases but not in others. For instance, if you want to bake AO for the inside of a vehicle, without a ray distance limit the AO may be entirely black, but by limiting the rays you can still get some useful content. If you want a very…
Important Note: This is an alternative version of this freelance request, phrased very differently. Our goal is the same, but we realized it might be easier to make new models from scratch than to decimate, retopo, and re-rig existing models. Only one of these two jobs will be funded. Brief Description I would like to…
Yeah, blender's snapping function can sometimes be a little tricky so wondering if you tried snap to vertex whilst toggle X-ray to on or edge/vertex slide? (shortcut G x2) Personally I've found most of the time works when an asymmetrical edge doesn't align as expected.
The cage is a visual representation of where the rays are going to trace to. The numbers you put into the ray distance are a bit meaningless if you don't know what they relate to. Even you just inflate the low poly model by x amount it's still an representation of how the normal map baker does it behind the scenes with the…
I'm trying to created a material that can be applied to any object and have a panning rain normal wash down its surface. Basically, I'm trying to make it look like water is running over the object. A simple solution would be to simply have an additional UV map. However, in this case, I don't want to rely on that for two…
I have just bought handplane and It works very fast. I miss some features but this may be work flow dependent, so not everybody may need this. Anyway what is miss: - option to bake ID - from materials colors (I like to color my highpoly in 3d software to get the better filling for final piece - so I would like to use…