Biped is its own particular system, so converting animation from another rig into Biped will probably be difficult. I think you would need to export your bones animation as a motion capture animation? Then import that into the Biped? Sorry, I'm not an animator. I do know you can edit the visual appearance of the bones in…
[ QUOTE ] Or artistically. I really hated the faces in Elephants Dream. [/ QUOTE ] You artistically prefer a pastel colored gimmicky comedy with a group of severely overused animals in animation, to something that - succesfully or not - tried to be original in terms of story, style and look? Technically this looks hugely…
avalean: Floors are overrated. I updated his run anim. Made his upper body movement a lot smoother and more natural looking in my opinion. Uploaded a couple more idle anims as well. I'm not sure what the Idle_Character animation is for but I found it in the UT2k4 animation list so I decided to do something odd for it. It's…
You should be able to embed Vimeo here, see instructions in this post: https://polycount.com/discussion/150407/animation-forum-how-to-post-your-work Nice job on the rig! Can you share some details about how you set it up? Maya maybe?
Hey guys/gals/zed, I'm Dylan, and I'm looking together what may become a DLC sized mod for Fallout 4. I've got the vision(I'll also be doing all the animation and rigging on the character models), and a good percentage of the script, as well as a team for a lot of the voice work. What I still need is a whole mess of new…
Cinematic with a bit unusual story of creation :) https://www.youtube.com/watch?v=PBsz4BjyHRk Many years ago I wanted to make a short cinematic showing life on other planet. But I decided to make my own 3d software, you possibly know as Teya Conceptor (or remember even before as Polybrush..). So now I made this video using…
Hello, I am Roy, a student animator creating a showreel in preparation of finishing my course. This video shows some of the animations that I am planning to use in my showreel: http://vimeo.com/265926367 As I am still in the process of generating work for this showreel, could you please provide advice for what kind of…
Decided to add my progress here on this thread. I've been working on my animation for the past 2 days now and it's at a point where I'm going to keep it for a week or two untill the exam date is closer and focus on my other assignments for uni. I've uploaded the animation on youtube, link below [ame="…
You can also create max bones and link them to the biped. This is useful because max bones can be rigged up to follow dynamic simulations like cloth, spring controllers and the flex modifier so you don't have to hand animate the hair. You can also hand key max bones that are following a simulation, depending on how you rig…