I took art fundamentals at sheridan... I can't say if it was a mistake or not, but how well you do after the program and where you end up really depends on who you got as instructors. It was only a 1 year program when I took it and it covered a huge array of applied traditional art, if you want into illustration or…
Hi, we are a group of friends working on a story driven adventure. The story is inspired by true events based on the life of a puppet master in the state of Rajasthan, India; revealed through a puppet. What's the progress? We're currently at the start of the project. We have laid out our basic game mechanics and we are…
DANAOSC No worries pleased to help, and just ask away. That is what these threads and challenges are for, to help each other out. I've been using Polydraw for a while now, it was a plugin before it got intergrated into Max. Yeah it does the same thing as topogun pretty much. I tried topogun out a few times and it was just…
Hmm, that's all very interesting Pior. This is something that i have also been struggling a lot with recently, but kind of for a different reason. I've started getting more into trying to do high resolution key framed animation, and for the life of me I've attempted to find examples of things animated 100% digitally that…
One of the last modules we have been given this year is to create a Dinosaur in order to model, texture, rig and animate, eventually presenting it within UDK. Personally I do not aspire to be a Character artist however this is a core module.. I aim to follow my main passion which is Environment Art (my Dissertation scene…
My aim for these animation is to create action animations that would fit into different game environments. The animations are spit in to two animations which could be scene in a medieval game, another two in a army type of game and two that could fit into a GTA style of game.
Hello we are a team of 14 looking for extra hands of help to help us succeed the deadline for our demo what is on 30 september. We will look for private investors and public funds from that moment. We aim big with this demo. We are making it for pc and playstation 4. It will run the unity engine. But we want to push the…
It doesn't really irk me, I even recognize animation packs that I myself have used... but some indie teams just don't have the capacity/bandwidth to alter content. If it all fits together nicely, then no biggie, it only becomes a problem when it's obvious.
In addition to the state machine, it also is able to do runtime retargeting of animations. Once you've got your character set up (quite a quick and intuitive process in and of itself), you can pretty much apply other animations to it in a snap, despite any differences in proportions. To test this, I took the included…
Introduction: I apologize in advance, I know it's A LOT, but bare with me :) You can skip to important parts if needed. Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. The essential reason I am posting this thread is because our team has…