Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Hope someone comes around until then i did some searching for the situation or any helpful tips that might help, i do not have this version of max so idk but otherwise i use follow path constraint and manually do things but usually do not need acurate "animations" per-say to do what i need for portfolio reasons. 1. 2. 3.…
One solution would be to ignore Youtube and click-thirsty 'content-creators' as much as you can. I'm fully armored when I go on the net and those 'security' whatever bot-detection BS filters do catch me from time to time no matter the settings. And if I ever come across the guy who came up with captcha's and makes me click…
Visit Our Website • Like Us On Facebook • Follow Us On Twitter • Subscribe On YouTube What is Legends of the Brawl? * 4 player co-op action & platforming mayhem set in the early 1900s * Brawl as historical badasses including Teddy Roosevelt, Nikola Tesla, Lizzie Borden, HP Lovecraft, and many more! * Super Mario 3D…
Not to resurrect but i wanted to add to the thread. We probably hit the limit, any increase at this point is negligible, VR would be next gen i think, taking that into the realms of realism is what i'd think would fall under next-gen for me. I mean f- realism i really want to see a well stylized game using the world of…
At its core I believe it goes far deeper than just the physical and artistic make up of the character. Rather its what the character does to you the player thats important...as from a design aspect, its what generates the emotional response required to actually care about that character...and care (whether they are the…
So here is a bit of a breakdown of the scene, feel free to ask any questions if anything isn't clear! The scene is textured using Substance Designer and Painter, Zbrush for sculpting and Maya for modelling. Part 1 Lighting & Shading Here are a few different render modes for the scene showing the lighting, base color and…
Just a heads up in case anybody plans on watching the stream, Atlus LOVES to troll their fanbase, so don't get too hyped up or you'll set yourself up for disappointment. If you plan on tuning in then be sure to disable the live-chat because there is a very high possibility that it will be spammed by the absolute cancer of…
Ah yes, the dreaded UV unwrapping. I'm still quite slow with it, but here are my suggestions. It looks like you're a fellow Maya user. Figure out where you want your seams to be on the model. Seams occur where two clusters of your UVs come together. Unless you have a perfectly tiling texture and/or carefully plan your…