Started with comps. Idea 1: The first idea I had was having zoe hang from a tree and interact with the cheshire cat named timo. This one might be a bit too chaotic. Will have to tidy up the tree if I move on with this. Idea 2: Baron-ish looking caterpillar and zoe sitting on a mushroom. I gave up on the third idea because…
@Ben Apuna you say modo may not be a good fit for everyone, do you find it to be close to silo in work-flow or interaction at all. silo is by far my favorite app to use, but some problems with crashing and lack of updates from NC has been making me look elsewhere, which i turn to Voidworld which i love how it's tools work…
Wow, I came to see improvement thread and I only see masterpieces. Great work for literally every piece you've uploaded. I think it would be really interesting to see some more characters or props interacting with your environments, they are great on their own but I think it might add some more in-depth narrative to your…
I'm pretty sure I made this exact thread two years ago. Telling people you're "working on your portfolio" and they don't understand why it's not finished yet. Does it suck? Sure does. Just keep on moving a little closer each day then when you finally make a living off it it will be all the sweeter. One of the biggest…
Yea, I bought takedown too, unfortunatly it was a letdown due to some basic game design flaw and an AI extremely dumb. The maps are huge for just a 5 v 5, You end up just running around until you stumble on someone, and well you don't really have a lot of interaction with the evironment either. What I liked with Ground…
I've now released the first version of the standalone program. You can now create flowmaps for any game engine and use features that the Unity plugin version requires Unity Pro for, such as GPU acceleration and interacting with scene geometry. There's a 30 day trial, just download the program and you can start the trial.…
Your metal Looks too bright. Try lowering the value and giving it a blue or yellowish hue and maybe some red blood smears to make it look like its seen some action. Also push your color interaction across the model because right now it looks too plain. You really need to push your AO more because right now it looks none…
Quality that you can achieve in Houdini is totally your personal choice. It's all about interactivity in viewport. If you make a tool that throws million poly models around like crazy, you will bog down your system fast. When you finished creating your road system you could bake it down, so low quality model could be…
pfff its 2017...people dont even interact face to face anymore ;) kidding aside, 95% of the job is head down cranking out work and most communication is via studio IM or email, sure there are sometimes large team meetings but those tend to be less common that just 1 on 1 communications, which can be done in any medium. I…
So to basically finish off the interactable stuff here is the lockpicking system that I got implemented into the game. This was done via another plugin from the Unreal Marketplace. This one was very easy to implement and the system essentially worked right out of the box. The puzzle is pretty fun to play as well. I will…