Since every basic photoshop blog made sure that searching for anything photoshop related as painful as possible, I need some help here! Doing a little game modding on the side, they've got images lined up in a grid based on floor tiles. So I'm making stuff, but need to duplicate and move it 128px to the right or whatever…
Hi there my name is Chris and I am a final year student on a game art course aspiring to be a character concept artist. The Nature of this post will be a thread documenting my work in addition for looking any feedback that is available which will be my primary objective. So if possible if anyone here would have any advice…
We're looking for creative, versatile, self-directed artists who have solid experience in creating 3D models and who enjoy working in a smaller, yet highly collaborative environment. Applicants should also be capable of sketching their ideas on paper to help portray their ideas and thoughts. Portfolios should demonstrate…
ChaosForge is desperately looking for 3d artists! We need more hands to help create the assets for the gameplay videos for the new sci-fi roguelike game, Jupiter Hell, heading towards Kickstarter, and to work with us after it funds! Post-KS work will be PAID, so the non-compensated work involved (or even delayed…
Institute for the Future’s Emerging Media Lab in Palo Alto, California is seeking a 3D modeller, specialized in realistic modeling of environments, devices, buildings and vehicle cockpits (no character models / animations). The project is a VR story about future jobs and we need to create 3 scenes. Each scene is from a…
Introduction: Hi everyone, I'm 3D Modeler/Animator/Character designer with 5 years experience game industry(Mobile, PC). If you are looking for 3D Modeler/Animator/Character designer. Please contact me and i would make your project to the next level. Skills Character designs 3D Modeling, texturing 3D Rigging, skinning and…
Freelance 3D artist looking for work. I'm based in Brighton in the UK and can work remotely or commute within the South East. My primary software packages are MODO and Substance Painter and I have experience building environment, prop and vehicle assets and then using them to build scenes in Unity, carrying out…
Hey Caldria, looks like you've got a pretty solid base mesh to create your hi-res model :) One problem I found when sculpting was that I had started with a base that had an uneven poly flow, meaning that in some areas I wasn't able to add as much detail as needed and had to subdivide over and above what was required... To…
What channel is that on discord ? So whats the question exactly ? If you ask about over all look ,pose and anatomy you should be your biggest critic so if you like what you see go ahead if don't keep working on it .If you ask about topology easy way to check your current topology is good enough is to use autorig and test…
I usually remove the middle seam once I have finished deciding what's stays mirrored and what not. if the part wher the seam down the middle is not supposed to be mirrored make sure you un mirror that section of the uvs. essentially you have to flip tem back into place and weld them together in the unwrap window. Then go…