I feel like a possible approach could probably be : Epic releases the core canvas for the game, with well defined movement, shooting mechanics and gun types (probably traced over the UDK game demo, with a hint of ut2k3). This canvas would have no fancy art at all - just a couple of abstract, blocked-out (yet highly…
You need a traditional modelling program too, something like Maya, 3DMax, Blender etc. These are what you will use to create the meshes and UV's for your finished item. Zbrush is a sculpting tool and while you can use it to create meshes I would recommend a more traditional application for someone starting out. For…
I love what you're doing in concept but to me the character doesn't quite "feel" like Clockwerk yet... Keens make up for strength with technological prowess and smarts. I imagine Clock has a much more scrappy build and so he overcompensates with the metal suit. Try using this as a reference if you weren't already:…
"[...] artist who may lack workmanship quality but have winning personalities (i.e. poopipe's "team player")?" TBH I think you are misunderstanding the point. No one has any interest in hiring someone who lacks workmanship (betting on a sloppy artist eventually developing clean habits is a recipe for disaster imho). And…
Hi 1. You can decompile the models from the dota2 files. Its requires some software that is available for free and you propably wanna check out some tutorials on that since its a bit complicated if you have never done it. You cannot submit models for heroes to the workshop that are not supported by the compiler afaik. 2.…
That's dxt compression. Dxt is a compression format that takes up 1/4 of the size it's uncompressed counterpart would. Almost every texture in dota2 uses it regardless of resolution. How it works is it divides the texture into 4 by 4 chunks and creates a palette of 4 colors to use in that chunk. This is why artifacts…
He's looking better! I have some more paint overs for you to help push him further: His skin is currently bothering me, it looks like some of the areas you have painted don't work with the geometry, it's pretty apparent on the side view with the shin and lower lips. His skin is also very yellow and is in need of some…
Hey guys! Recently a concept I drew was turned into a 3D model by someone for the DOTA2 workshop. It was accepted! Here's the link to the item: http://steamcommunity.com/sharedfiles/filedetails/?id=175525810&searchtext= Anywho, I love the style of this game and thought I'd try my hand at making some items myself (half for…
Items on the workhop: Skittering Sight (Concept by Allison Theus, Animations by Nicholas McBride) The Pernicious Firebrand (Batrider set) (Concept by Kyle Cornelius) Warble and Snikt (Concept by Kyle Cornelius Animations by Matt Lefferts) The Plague Wyvern (venomancer set) (Concept by Kyle Cornelius) Shoulderpad for Wraith…
Hello there. I have learned yesturday how to test a set in Dota2 Test. That's was shocking. Loadout is realy not enough to prepare a technicaly great set. I have 2 bugs, that I want to fix, but I dont realy know how to do it. I. Color bug on Shoulder item. It seemed that yellow color appears in wrong places. I dont see any…