model Hey everyone, sharing my latest project here. Comments and criticism welcome: European State Marine Corp Sniper Helmet and Charging Station with Sureshot Industries range-selection focusing. (Modified by Sgt. Tom Bailey, 42 confirmed kills.) * High poly sculpting and hard-surface modeling in Blender. * Low poly…
Here are some links for blender users http://blenderartists.org/forum http://cg.tutsplus.com/category/tutorials/blender/ http://www.blendercookie.com/category/all/tutorials/ http://www.blenderguru.com/ http://foreverblender.blogspot.com/ http://www.blendervideos.com/ http://blenderunderground.com/…
You probably knew, but Unreal did quite a lot of optimization to get PBR to work in real-time. From looks of Blender's principled node, I am thinking Blender is not aiming at real-time preview, but rather render-on-demand. But I can be very wrong, as I haven't used Blender yet.
Esper Destorova It has been a while, my programming Job has taken up most of my year and a half and I'm trying to learn new things. Two new programs I'm trying to get used to is Blender and Z BrushCore. Here's a WIP I started mid last year been working on it on and off while trying to learn. WIP I've learnt some ways to…
Retopoflow 2.0 is currently actively being developed, no release date/pricing is out yet. And there are hints that there might be some Retopoflow demos at Siggraph this year. Regarding Blenders UV tools; watch this video called; UV unwrapping gets an overhaul https://www.youtube.com/watch?v=PLUoLQUK3-s there is also a UV…
Hey there ;) Here are few of my latest pieces I did. This is a WIP of a lowpoly model done for a game project I was working on: Floor panel for the same project as above: Rusted pipe modeled for fun: Another pipe. I would model and texture it differently now after some time: Some simple tables: Mattresses: Spaceship: Alien…
So i started this tread for help on moving from blender (which i have experience in and i know pretty much all the hotkeys for modelling) to maya. at first sight maya seems quite confusing and after watching some tutorials i wondered if i could be productive using it as it seems to take many keystrokes or clicks to make…
the seattle blender user group is tomorrow at the seattle art institute... im going to hopefully be their to give a lecture on blender and the industry, breaking in and how to find connections, etc.... pretty much i think blender is a great primer to get into the scene. not everyone wants to go and rob $6000+ of software…