Hello! We are looking for a 3D artist to join our team and work with us on our NFT collection. Your task will be to make different models for a base character for example headwear, eyewear, etc. Here you can see our project and the style we need: We can't pay you as a regular project, but we can offer you % of the project.…
We are a team of student programmers and artists who are looking for other interested individuals who would like to join us in creating a MMO prototype for several up-coming contests. We are all local to Orange County, CA, USA (Santa Ana College and Chapman University), and for one of the contests we are required to…
Haha, don't you love click-bait titles? I'm Taylor Payton-- I hit deadlines, I'm easy to work with, and I'm good at what I do (and always striving to be better.) Website: www.taypayart.com Rates vary on a per-project basis. Let me know what you need from me and I'll be more than happy to negotiate a rate with you. I give…
See the way the edges of these ribs are kind of wavy looking? I don't want them mechanically straight, but certainly more so than this. My method for getting the edge I have is by running the DamStandard brush with zAdd along the upper edge, and then cut right beneath with zsubtract. I use the lazy mouse to steady things a…
Hi. my name is Adrian I originally from the middle east, I’m a 3d artist specialized in creating hard surface 3d models for Tripple A video games. I started my 3d artist career by creating game assets for local mobile games liek shofer and I gradually shift my art for next-gen pc and console. I have over 5 years of…
Howdy guys , If your interested in a challange or two for use in a rts game project, this is the advertisment to read. STATUS OF THE PROJECT: We are a team in the preproduction phase of an rts engine and are starting to develope visual content as we are going fowarding with early camera, controls and character(units) feel.…
Hi! I'm happy to have finally joined Polycount. One of the reasons I decided to join was to team up with a texture artist or a group to create TF2 items with. I've been working with TF2 for a while to learn the ins and outs of modifying its game content, while also learning how to create 3d models with blender in my spare…
Ah, I thought I had been trying to make the curves more pronounced as preparation before placing edge loops and using turbosmooth. Since the chamfering wasn't working well anyway, I scrapped them (just reloaded an interation before I started chamfering) and got on with doing the triple edge looping. It took a few days on…
Looking good! I reckon definitely cut more polys out of the shoes, remember for a top-down game like League the feet are pretty small on screen and don't need much detail. Look at some wireframes of the actual characters and you'll see what I mean. The ballpark tri-count for the game models seems to be around 6-7k (without…