Hi everyone! I am currently looking for new opportunities as an Environment / 3D Artist. Portfolio: https://www.artstation.com/kimshyuen18 I specialize in: * Stylized Art: Creating stylized props and environments, covering everything from initial design and texturing to final engine implementation. I'm also comfortable…
Hi! My name is Lina and I am a Character artist that draws mainly in stylized anime. I also do the occasional concept art and don't shy away from new challenges. I can adjust my coloring techniques to match your request, like say simple cell-shading to very soft stylized coloring. Below you will find my most recent works,…
Google is letting me down, and I don't have this in my bookmarks, so I hope I can ask the community for help. Some racing game studio (Forza??) had a write-up on their production workflow, and they discussed things like taking lots of photos. The games are location based, all I can recall is Berlin. The write-up mentions…
Hey Polycounters, I'm one of the owners of Floating Axe studios. We are a small indie video game company looking to create a third person fighting game with Unreal Engine 4 for PC. The work is unpaid but it should be very good exposure and experience. I also offer to help out if you face any issues, this way if you're…
Hello, well i modeled a Scythe which i want to use in Left 4 Dead 2. Then i textured in Substance Painter, note that i have four Texturesets so i can better apply my materials. Now im stuck at the point where i dont know if i need to merge all four texturesets to one big, if i want to use it in the source engine, or if i…
In this case, I actually just exported the second subdivision level from Mudbox, modified it a bit, and used most of it as my low-poly model. The base mesh I built had good topology from the start because I wanted to make sure that it would subdivide well, so it made more sense to do it that way this time. However, what I…
Heya @monkey_T I think programming is one of the most creative jobs there is, so don't put yourself down man ^^ Anything that requires problem solving over such a broad area is super creative. I have a very bad grasp when it comes to programming for games, but that sounds like a better option than doing a full 180 and…
Dragonwall Studios is a new indie game studio. Dragonwall is currently
working on an ambitious project with many areas of interest. This project is rev-share
which means that depending on the profit raised by our crowd funding and
publication, team members will be compensated. ---- The Project: The game consists of a…
Assuming its one of these: "Lion's head door knocker" search results I actually got this as a dresser, set all knobs are lions heads, its pretty cool, so i could provide a reference. Looks like you didn't just mirror the geometry mesh? looks like an auto remesher & go situation, could be wrong. @Noren has the rest covered…