Hi guys, i got some free time so i started blocking out this weapon blaster based on a concept made by Denis Melnychenko. What do you guys think? Time to hardsurface this bad boy.
really i just find for hardsurface stuff im better off just using photoshop, got some great brushes to work with in there, and i add a lot of details to hardsurface bakes with ndo2. but for 3d mari
Hey all, I'm working on this sci-fi themed vehicle based on an original concept by arnaud caubel. I tried to push my hardsurface skills and shape design. I would love to hear your opinions and any feedback.